Design partner for agencies
how it works and when it's worth it

Design partner for agencies
Written by
Passionate Designer & Founder
The real question isn't whether agencies need design support. It's whether your current setup can absorb a new client at 60 days' notice without wrecking the work on three existing ones. A design partner solves that specific problem without adding headcount, benefits, or notice periods to your cost base.

What a design partner actually does for an agency
A design partner is an external design operation that functions as a capacity layer inside your agency. Not a freelancer you email at midnight. Not a subcontractor you hand a brief to and hope for the best. It's closer to an embedded team: they know your clients' brands, they work inside your tools, and they're accountable to delivery timelines your account managers can actually rely on.
In practice, this covers three scenarios. Overflow: you win a pitch that exceeds your team's bandwidth by 30 to 40 percent. Specialisation: a client needs SaaS product UI or Webflow development and your team is strong on brand but thin on those skills. Speed: a retainer client suddenly needs five deliverables in two weeks and your team is already buried on two other accounts.
The mistake I see most often is agencies treating this as a last-resort fix rather than a planned capability. The ones that use design partnerships well have already decided which work types they'll keep in-house and which they'll route externally. That decision gets made before a client asks, not after.
How much does a design partner arrangement cost?
Pricing runs from around $3,500 to $18,000 per month depending on output scope, team seniority, and whether the engagement is project-based or a recurring subscription. At the lower end, you're typically getting one senior designer producing brand assets, decks, or UI screens on a rolling basis. At the higher end, you have a full-stack design team with creative direction running multiple workstreams in parallel.
Hourly rates for agency-grade design work generally sit between $120 and $220 for senior-level output. Most agencies move toward retainer or subscription structures because of predictability: fixed monthly fee, known capacity, no negotiating a new SOW every time a client escalates. If you want a direct comparison across volume tiers, see Daasign pricing.
The tradeoff with flat-rate models is that they reward consistent, predictable workloads. If your pipeline is lumpy, you'll pay for capacity you don't use in slow months. That's a real cost. The fix is either a shorter minimum commitment or a model with add-on blocks, not a permanent retainer sized for your peak volume.
How to evaluate whether a design partner is the right fit for your agency
Run through these four questions before you sign anything.
Do they have experience with your client types? A design partner who's worked on B2B SaaS interfaces isn't automatically ready to produce luxury brand collateral, and vice versa. Ask for work samples that match your actual client mix, not their greatest hits reel.
Can they work inside your delivery stack? Figma handoffs, Notion briefs, Slack-based feedback loops. If they have a proprietary process that requires you to change how your agency operates, that friction compounds over six months.
What's their creative direction model? Some design partners execute; others bring a point of view. If you're selling strategy to clients, you want the latter. If you're primarily delivering production volume, execution quality matters more than opinions.
What happens when something goes wrong? Late delivery, a client rejecting a direction, a brief that turns out to be under-specified. How a partner handles those moments tells you more than their portfolio.
We work with creative and digital agencies that route specific work types to us on a standing basis. The engagements that run smoothest are where the agency has been specific upfront: these are the three account types we'll send you, here are the brand guidelines, here is our SLA expectation. Vague partnerships produce vague output.
The 4 Ps of design (and why agencies need a partner who operates at all four)
The 4 Ps framework covers Purpose, People, Process, and Product. It's a useful lens for evaluating a design partner because most operate at only one or two levels.
Purpose: do they understand why a design decision is being made, or are they just executing pixels? A partner who can articulate the business rationale behind a visual direction will cut revision cycles on your accounts. People: do they communicate with your account managers in a way that reduces your coordination overhead, not adds to it? Process: is their delivery process legible to your team, or a black box? Product: is the final output something you'd put your agency's name on without hesitation?
Most design subcontractors are strong on Product and weak on Purpose. That's why revision counts stay high. A proper design partner operates at all four levels, which means your team spends less time re-briefing and more time closing the next client.
When a design partner is the wrong call
If your agency's differentiation is design, outsourcing it is a structural risk. The moment a client's favourite work came from a partner you can't guarantee access to, you've created a dependency you don't control.
The model also breaks down if your clients have strict confidentiality requirements that prevent sharing work externally, or if your projects need on-site collaboration more than two days a week. Remote-first design partners handle async briefing and async feedback well. They can't replace a designer sitting in a client's war room for a four-week sprint.
There's also a quality ceiling worth thinking about. The best design partners, including the ones doing product design retainer work at the SaaS level, produce genuinely senior output. But if your agency sells design thinking as a premium service, your clients will eventually notice if the work isn't coming from people who know their business deeply.
What separates a design partner from a freelancer or a studio
A freelancer is one person, usually project-based, with limited accountability to your delivery schedule. A studio takes a brief and returns work, but the relationship is transactional and turnaround is typically two to four weeks per project. A design partner sits between those models and a full in-house team.
The defining characteristic is continuity. A good design partner builds context on your clients over time. They know that Client A uses a specific illustration style, that Client B's stakeholders always push back on dark backgrounds in week two, that Client C's brand refresh is six months away and the current work should stay conservative. That context is worth real money. It's what reduces account management overhead and keeps client relationships stable.
On a McKinsey workstream we shipped a series of internal capability decks across eight months. The value wasn't the individual decks. It was that by month three we could produce a draft that needed one round of comments instead of four, because we understood how their teams thought about information hierarchy. That kind of accumulated context doesn't exist with freelancers you rotate.
How agencies structure the relationship practically
The most functional arrangements work on three parameters: a defined scope of work types (brand identity, UI screens, Webflow builds, presentation design), a communication protocol (weekly sync, async Slack, Figma comments only), and a capacity floor that makes planning possible on both sides.
Agencies that treat design partners as fully flexible, always-on resources burn through them fast. You get inconsistent quality because the partner is context-switching constantly, and you get resentment because the engagement isn't sustainable. Agencies that treat it as a structured capability module, with clear inputs and clear outputs, get consistent results over 12-month-plus engagements.
If your agency works primarily with SaaS clients, it's worth understanding how SaaS design agency models are structured differently from traditional creative studios. The skill sets overlap but the delivery cadence is distinct, and a partner who understands SaaS product cycles will save you significant briefing time.
For agencies scaling without adding permanent headcount, the scaling design without hiring model is worth understanding before you commit to a partnership structure. It frames the same problem from the agency's operational side rather than the vendor side.
What design agency owners actually earn (and why it's relevant)
Agency owners running design operations at the $1M to $3M revenue mark typically net between $150k and $300k annually, depending on utilisation rates and whether they're carrying full-time senior staff. The ones that consistently hit the top of that range have the lowest cost-per-deliverable, which usually means a hybrid model: a small core team and a reliable external design partner for overflow.
The agencies that struggle are carrying six senior designers on salary for peak workload, then watching margin compress during slow months. A design partnership shifts some of that fixed cost to variable, which matters more at the $500k to $2M revenue stage than anywhere else.
Choosing a design partner for your agency
Narrow the field using three criteria: portfolio fit with your client types, a delivery model that doesn't require you to rebuild your internal process, and a pricing structure that matches your revenue cycle. Test with a two to four week paid pilot on a real project, not a spec brief. The pilot tells you more than any introductory call.
If you're weighing whether a fractional design team model would work better than a single-studio partnership for your specific situation, that's worth a direct conversation before you commit either way.
To see if we're the right fit for your current client mix and workload, book a 20-min intro. Bring two or three recent briefs. That's enough to tell you whether the fit is real or theoretical.
Frequently asked questions
What does a design partner do?
A design partner handles the full creative execution an agency can't staff internally. Brand identity, product UI, Webflow builds, pitch decks. They operate as an embedded extension of your team rather than a vendor you brief and then wait on. That distinction matters more than most agency owners realise, usually right after they've burned a client relationship trying to manage a freelancer during crunch time.
The role splits into three areas: creative production, strategic creative direction, and capacity buffer. Production is the obvious one. A design partner takes live briefs and ships work, usually within 24-72 hours depending on scope. Creative direction means the partner can join client calls, review brand work before it goes out, and push back when something is off. The capacity buffer is what most agencies undervalue: knowing you have 40-80 hours of senior design available this month changes how aggressively you can pitch.
What a design partner is not: a freelance marketplace, a staff augmentation play, or a project agency you hand a brief to once a year. The whole point is continuity. We've run retainer engagements where the agency's lead account manager treats our Slack channel the same way they'd treat an in-house designer. Context accumulates, brand standards get internalised, and the back-and-forth that kills timelines mostly disappears by month two.
Where most agencies get this wrong
The mistake I see most often is agencies treating a design partner like overflow labour. They only engage when a project is already late, which means onboarding happens under pressure and the quality shows it. The agencies that get the most out of the relationship bring us in at scoping, not at rescue. When we worked on a McKinsey workstream, the brief came in three weeks before the first deliverable deadline, not three days. That lead time is what made the work actually good.
For SaaS-focused agencies or digital product shops, a design partner also carries tool-specific depth that most generalist freelancers don't. Figma component libraries, design system documentation, Webflow builds with CMS logic baked in. These aren't things you can hand to whoever is available this Tuesday. If your agency is scaling toward productised services or white-label design, the partner model is the only one that compounds. Every engagement adds shared context instead of starting from zero.
One honest tradeoff worth naming: a design partner works best when the agency has someone internally who can own the relationship, even part-time. A project manager, a senior account lead, anyone who can translate client feedback into a usable brief. Without that, the communication overhead falls on the partner and you lose the speed advantage you paid for.
If you want to understand how a structured retainer with a design partner actually runs, the product design retainer page covers the mechanics. Or book a 20-min intro to talk through what your agency's current capacity gap actually looks like.
How much do design agencies charge per hour?
Design agencies charge between $75 and $350 per hour, depending on geography, specialisation, and whether you're buying time from a junior production resource or a senior creative director with a named portfolio. That range is wide because "agency" covers a lot of ground, and comparing rates without context is how you end up overpaying for slow work or underpaying for something that quietly damages a client relationship.
Here's how the tiers actually break down. Offshore and nearshore studios, typically Eastern Europe or Latin America, run $75-$120/hr for solid execution work. Mid-market agencies in the US, UK, or Germany sit at $130-$195/hr. Specialist firms with a track record in product design, SaaS UI, or enterprise brand work start at $220/hr. A boutique creative director billing solo can reach $300-$350/hr in competitive markets like New York or London.
The mistake most agencies make is treating hourly rates as comparable units. A $95/hr designer who takes 14 hours to produce a landing page costs more in real terms than a $175/hr senior who ships it in 5 hours with fewer revision rounds. Across our retainer work, a senior designer at a higher rate typically saves 30-40% on total project hours compared to cheaper resources that need more direction. The math isn't complicated once you run it.
When hourly billing makes sense and when it doesn't
For agencies buying design capacity wholesale, the hourly model is often the wrong frame. Most of the agencies we work with as a design partner don't pay by the hour. They buy a monthly block of deliverables or a retainer scope. That removes the awkward conversation every time a brief runs long, and it lets the agency build a predictable margin into the client invoice. See how we structure that at Daasign pricing.
Hourly billing still makes sense for one-off audits, short diagnostic sprints, or situations where scope is genuinely unknowable at the start. A UX audit of a legacy SaaS product is hard to scope as a flat fee because you don't know what you're finding until you're inside it. In that case, capped hourly with a defined output works for both sides.
For Montblanc's e-commerce rebrand, the engagement ran on a project-fee basis rather than hourly, because hourly billing would have created the wrong incentive: slow, documented hours instead of fast, decisive creative calls. The tradeoff is that project fees require a tight brief up front. If the brief shifts materially mid-engagement, someone pays for the scope creep, and it's usually the agency absorbing it. That's a real cost that rarely shows up in the rate comparison spreadsheet.
If you're benchmarking a design partner relationship against hourly project billing, the comparison almost always favours a retainer once you account for onboarding overhead and revision cycles. The scaling design without hiring page breaks down the full cost comparison. Bottom line: if someone quotes you under $80/hr for senior-level product or brand design, ask for a portfolio. The number doesn't survive scrutiny at that price point.
How much do design agency owners make?
A founder running a small design agency typically takes home between $80,000 and $220,000 per year, but that number is almost meaningless without knowing whether they're paying themselves a salary, taking distributions, or both. The realistic range, broken down by agency size and structure, looks very different from what most industry surveys report.
Sole-operator design studios with 1-3 contractors usually clear $60,000-$110,000 in owner distributions on $300,000-$500,000 in annual revenue. The margin looks thin because contractor costs, software, sales time, and unbillable admin eat into it fast. Owner-led agencies with 5-10 employees and $1M-$3M in revenue tend to pay founders $120,000-$220,000 when the business is healthy, though plenty of founders at this stage under-pay themselves to fund growth. Above $5M, things get uneven: founders who've stepped out of delivery entirely can pull $250,000-$400,000, while those still doing client work often make less per hour than their senior staff.
The pricing trap that keeps owner income low
The mistake I see most often is agency owners pricing at freelance rates while carrying business overhead. A freelancer charging $120/hr keeps most of it. An agency owner charging the same rate is covering payroll, tools, sales costs, and unbillable revision cycles before they see a cent of margin. The minimum viable agency rate to hit $150,000 in owner income, assuming 50% utilisation on billable hours and a two-person team, is closer to $175-$200/hr. Not $120.
Agencies that work with a design partner model tend to improve owner income faster than those that hire. Fixed headcount costs compress margins in slow months. When 60% of your design capacity is variable, a quiet quarter doesn't wipe out the owner's distribution. Across the agencies we partner with, the ones running a hybrid model, one senior in-house and the rest external, consistently report better owner income than equivalently-sized fully-staffed shops.
The other variable nobody talks about honestly: owner income is largely a pricing and positioning problem, not a utilisation problem. An agency doing brand identity for Series-B SaaS companies at $25,000 per engagement will generate better owner income than one doing the same work for SMBs at $4,000. Same hours, completely different economics. The clients you choose to serve set your income ceiling more than your efficiency does. I've seen founders obsess over utilisation rates while leaving $80,000 on the table simply because they never moved upmarket.
For more on how the positioning side of this plays out structurally, the fractional design team model shows how agencies build external design capacity to protect margin without growing headcount.
If you're an agency owner trying to figure out whether bringing in a design partner would actually move your income number, the answer depends on your current utilisation rate, your average project size, and how much of your time is going into delivery versus sales. Book a 20-min intro and we can run through the numbers together.
What are the 4 P's of design?
The 4 P's of design are Problem, People, Process, and Product. Most versions you'll find online treat this as a branding exercise. Used properly, these four categories are a diagnostic tool for figuring out where a design project broke down, or why it's about to.
Problem is the brief, but sharper. Not "redesign the onboarding flow" but "users are dropping off at step 3 at a 68% rate and we don't know if it's a copy problem, a trust problem, or a UX problem." A vague problem statement produces vague design. The best briefs I get from agencies we work with as a design partner define the problem in terms of a user behaviour or a business metric, not an aesthetic preference.
People means both users and stakeholders. In a design partner context, we're often designing for two audiences at once: the end user who interacts with the product, and the agency client who needs to present the work internally and get it approved. Ignoring the internal stakeholder audience is one of the most common reasons good design gets killed in approval cycles. On a McKinsey workstream we delivered, the output was technically a client-facing presentation, but the real "user" was the McKinsey partner running the meeting. Designing for that room changed every layout and typographic decision we made.
Process and product: where most agencies get the balance wrong
Process is where most agencies have the biggest gap. A defined design process is not a timeline. It's a sequence of decision gates: research, concept, direction alignment, production, review, handoff. Each gate has a binary output: proceed or restart. Without defined gates, revision cycles are infinite and nobody owns the decisions. We run a four-gate process internally, and that structure is the main reason we can turn around senior-level work in 48 hours without quality slipping.
Product is the artefact: the finished design, the delivered file, the shipped component. Teams that over-invest in process and under-invest in production quality end up with beautiful workflows and weak work. The product is what the client presents. The product is what the user touches. Everything else is scaffolding, and scaffolding doesn't ship.
The honest tradeoff with frameworks like this: they're only as good as the discipline around applying them. An agency that treats the 4 P's as a checklist gets checkbox outputs. The ones that use it as a diagnostic, asking "which P broke down on this project?" in the retro, build compounding quality over time. I've seen both. The difference in output quality after six months is not subtle.
For agencies thinking about how this maps to a design partner engagement, a good partner brings their own process to your workflow rather than absorbing your existing chaos. The web design agency process page covers how that works in practice. If you want to see how we apply this on live briefs, book a 20-min intro and we'll walk through a recent example.
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Design partner for agencies
how it works and when it's worth it

Design partner for agencies
Written by
Passionate Designer & Founder
The real question isn't whether agencies need design support. It's whether your current setup can absorb a new client at 60 days' notice without wrecking the work on three existing ones. A design partner solves that specific problem without adding headcount, benefits, or notice periods to your cost base.

What a design partner actually does for an agency
A design partner is an external design operation that functions as a capacity layer inside your agency. Not a freelancer you email at midnight. Not a subcontractor you hand a brief to and hope for the best. It's closer to an embedded team: they know your clients' brands, they work inside your tools, and they're accountable to delivery timelines your account managers can actually rely on.
In practice, this covers three scenarios. Overflow: you win a pitch that exceeds your team's bandwidth by 30 to 40 percent. Specialisation: a client needs SaaS product UI or Webflow development and your team is strong on brand but thin on those skills. Speed: a retainer client suddenly needs five deliverables in two weeks and your team is already buried on two other accounts.
The mistake I see most often is agencies treating this as a last-resort fix rather than a planned capability. The ones that use design partnerships well have already decided which work types they'll keep in-house and which they'll route externally. That decision gets made before a client asks, not after.
How much does a design partner arrangement cost?
Pricing runs from around $3,500 to $18,000 per month depending on output scope, team seniority, and whether the engagement is project-based or a recurring subscription. At the lower end, you're typically getting one senior designer producing brand assets, decks, or UI screens on a rolling basis. At the higher end, you have a full-stack design team with creative direction running multiple workstreams in parallel.
Hourly rates for agency-grade design work generally sit between $120 and $220 for senior-level output. Most agencies move toward retainer or subscription structures because of predictability: fixed monthly fee, known capacity, no negotiating a new SOW every time a client escalates. If you want a direct comparison across volume tiers, see Daasign pricing.
The tradeoff with flat-rate models is that they reward consistent, predictable workloads. If your pipeline is lumpy, you'll pay for capacity you don't use in slow months. That's a real cost. The fix is either a shorter minimum commitment or a model with add-on blocks, not a permanent retainer sized for your peak volume.
How to evaluate whether a design partner is the right fit for your agency
Run through these four questions before you sign anything.
Do they have experience with your client types? A design partner who's worked on B2B SaaS interfaces isn't automatically ready to produce luxury brand collateral, and vice versa. Ask for work samples that match your actual client mix, not their greatest hits reel.
Can they work inside your delivery stack? Figma handoffs, Notion briefs, Slack-based feedback loops. If they have a proprietary process that requires you to change how your agency operates, that friction compounds over six months.
What's their creative direction model? Some design partners execute; others bring a point of view. If you're selling strategy to clients, you want the latter. If you're primarily delivering production volume, execution quality matters more than opinions.
What happens when something goes wrong? Late delivery, a client rejecting a direction, a brief that turns out to be under-specified. How a partner handles those moments tells you more than their portfolio.
We work with creative and digital agencies that route specific work types to us on a standing basis. The engagements that run smoothest are where the agency has been specific upfront: these are the three account types we'll send you, here are the brand guidelines, here is our SLA expectation. Vague partnerships produce vague output.
The 4 Ps of design (and why agencies need a partner who operates at all four)
The 4 Ps framework covers Purpose, People, Process, and Product. It's a useful lens for evaluating a design partner because most operate at only one or two levels.
Purpose: do they understand why a design decision is being made, or are they just executing pixels? A partner who can articulate the business rationale behind a visual direction will cut revision cycles on your accounts. People: do they communicate with your account managers in a way that reduces your coordination overhead, not adds to it? Process: is their delivery process legible to your team, or a black box? Product: is the final output something you'd put your agency's name on without hesitation?
Most design subcontractors are strong on Product and weak on Purpose. That's why revision counts stay high. A proper design partner operates at all four levels, which means your team spends less time re-briefing and more time closing the next client.
When a design partner is the wrong call
If your agency's differentiation is design, outsourcing it is a structural risk. The moment a client's favourite work came from a partner you can't guarantee access to, you've created a dependency you don't control.
The model also breaks down if your clients have strict confidentiality requirements that prevent sharing work externally, or if your projects need on-site collaboration more than two days a week. Remote-first design partners handle async briefing and async feedback well. They can't replace a designer sitting in a client's war room for a four-week sprint.
There's also a quality ceiling worth thinking about. The best design partners, including the ones doing product design retainer work at the SaaS level, produce genuinely senior output. But if your agency sells design thinking as a premium service, your clients will eventually notice if the work isn't coming from people who know their business deeply.
What separates a design partner from a freelancer or a studio
A freelancer is one person, usually project-based, with limited accountability to your delivery schedule. A studio takes a brief and returns work, but the relationship is transactional and turnaround is typically two to four weeks per project. A design partner sits between those models and a full in-house team.
The defining characteristic is continuity. A good design partner builds context on your clients over time. They know that Client A uses a specific illustration style, that Client B's stakeholders always push back on dark backgrounds in week two, that Client C's brand refresh is six months away and the current work should stay conservative. That context is worth real money. It's what reduces account management overhead and keeps client relationships stable.
On a McKinsey workstream we shipped a series of internal capability decks across eight months. The value wasn't the individual decks. It was that by month three we could produce a draft that needed one round of comments instead of four, because we understood how their teams thought about information hierarchy. That kind of accumulated context doesn't exist with freelancers you rotate.
How agencies structure the relationship practically
The most functional arrangements work on three parameters: a defined scope of work types (brand identity, UI screens, Webflow builds, presentation design), a communication protocol (weekly sync, async Slack, Figma comments only), and a capacity floor that makes planning possible on both sides.
Agencies that treat design partners as fully flexible, always-on resources burn through them fast. You get inconsistent quality because the partner is context-switching constantly, and you get resentment because the engagement isn't sustainable. Agencies that treat it as a structured capability module, with clear inputs and clear outputs, get consistent results over 12-month-plus engagements.
If your agency works primarily with SaaS clients, it's worth understanding how SaaS design agency models are structured differently from traditional creative studios. The skill sets overlap but the delivery cadence is distinct, and a partner who understands SaaS product cycles will save you significant briefing time.
For agencies scaling without adding permanent headcount, the scaling design without hiring model is worth understanding before you commit to a partnership structure. It frames the same problem from the agency's operational side rather than the vendor side.
What design agency owners actually earn (and why it's relevant)
Agency owners running design operations at the $1M to $3M revenue mark typically net between $150k and $300k annually, depending on utilisation rates and whether they're carrying full-time senior staff. The ones that consistently hit the top of that range have the lowest cost-per-deliverable, which usually means a hybrid model: a small core team and a reliable external design partner for overflow.
The agencies that struggle are carrying six senior designers on salary for peak workload, then watching margin compress during slow months. A design partnership shifts some of that fixed cost to variable, which matters more at the $500k to $2M revenue stage than anywhere else.
Choosing a design partner for your agency
Narrow the field using three criteria: portfolio fit with your client types, a delivery model that doesn't require you to rebuild your internal process, and a pricing structure that matches your revenue cycle. Test with a two to four week paid pilot on a real project, not a spec brief. The pilot tells you more than any introductory call.
If you're weighing whether a fractional design team model would work better than a single-studio partnership for your specific situation, that's worth a direct conversation before you commit either way.
To see if we're the right fit for your current client mix and workload, book a 20-min intro. Bring two or three recent briefs. That's enough to tell you whether the fit is real or theoretical.
Frequently asked questions
What does a design partner do?
A design partner handles the full creative execution an agency can't staff internally. Brand identity, product UI, Webflow builds, pitch decks. They operate as an embedded extension of your team rather than a vendor you brief and then wait on. That distinction matters more than most agency owners realise, usually right after they've burned a client relationship trying to manage a freelancer during crunch time.
The role splits into three areas: creative production, strategic creative direction, and capacity buffer. Production is the obvious one. A design partner takes live briefs and ships work, usually within 24-72 hours depending on scope. Creative direction means the partner can join client calls, review brand work before it goes out, and push back when something is off. The capacity buffer is what most agencies undervalue: knowing you have 40-80 hours of senior design available this month changes how aggressively you can pitch.
What a design partner is not: a freelance marketplace, a staff augmentation play, or a project agency you hand a brief to once a year. The whole point is continuity. We've run retainer engagements where the agency's lead account manager treats our Slack channel the same way they'd treat an in-house designer. Context accumulates, brand standards get internalised, and the back-and-forth that kills timelines mostly disappears by month two.
Where most agencies get this wrong
The mistake I see most often is agencies treating a design partner like overflow labour. They only engage when a project is already late, which means onboarding happens under pressure and the quality shows it. The agencies that get the most out of the relationship bring us in at scoping, not at rescue. When we worked on a McKinsey workstream, the brief came in three weeks before the first deliverable deadline, not three days. That lead time is what made the work actually good.
For SaaS-focused agencies or digital product shops, a design partner also carries tool-specific depth that most generalist freelancers don't. Figma component libraries, design system documentation, Webflow builds with CMS logic baked in. These aren't things you can hand to whoever is available this Tuesday. If your agency is scaling toward productised services or white-label design, the partner model is the only one that compounds. Every engagement adds shared context instead of starting from zero.
One honest tradeoff worth naming: a design partner works best when the agency has someone internally who can own the relationship, even part-time. A project manager, a senior account lead, anyone who can translate client feedback into a usable brief. Without that, the communication overhead falls on the partner and you lose the speed advantage you paid for.
If you want to understand how a structured retainer with a design partner actually runs, the product design retainer page covers the mechanics. Or book a 20-min intro to talk through what your agency's current capacity gap actually looks like.
How much do design agencies charge per hour?
Design agencies charge between $75 and $350 per hour, depending on geography, specialisation, and whether you're buying time from a junior production resource or a senior creative director with a named portfolio. That range is wide because "agency" covers a lot of ground, and comparing rates without context is how you end up overpaying for slow work or underpaying for something that quietly damages a client relationship.
Here's how the tiers actually break down. Offshore and nearshore studios, typically Eastern Europe or Latin America, run $75-$120/hr for solid execution work. Mid-market agencies in the US, UK, or Germany sit at $130-$195/hr. Specialist firms with a track record in product design, SaaS UI, or enterprise brand work start at $220/hr. A boutique creative director billing solo can reach $300-$350/hr in competitive markets like New York or London.
The mistake most agencies make is treating hourly rates as comparable units. A $95/hr designer who takes 14 hours to produce a landing page costs more in real terms than a $175/hr senior who ships it in 5 hours with fewer revision rounds. Across our retainer work, a senior designer at a higher rate typically saves 30-40% on total project hours compared to cheaper resources that need more direction. The math isn't complicated once you run it.
When hourly billing makes sense and when it doesn't
For agencies buying design capacity wholesale, the hourly model is often the wrong frame. Most of the agencies we work with as a design partner don't pay by the hour. They buy a monthly block of deliverables or a retainer scope. That removes the awkward conversation every time a brief runs long, and it lets the agency build a predictable margin into the client invoice. See how we structure that at Daasign pricing.
Hourly billing still makes sense for one-off audits, short diagnostic sprints, or situations where scope is genuinely unknowable at the start. A UX audit of a legacy SaaS product is hard to scope as a flat fee because you don't know what you're finding until you're inside it. In that case, capped hourly with a defined output works for both sides.
For Montblanc's e-commerce rebrand, the engagement ran on a project-fee basis rather than hourly, because hourly billing would have created the wrong incentive: slow, documented hours instead of fast, decisive creative calls. The tradeoff is that project fees require a tight brief up front. If the brief shifts materially mid-engagement, someone pays for the scope creep, and it's usually the agency absorbing it. That's a real cost that rarely shows up in the rate comparison spreadsheet.
If you're benchmarking a design partner relationship against hourly project billing, the comparison almost always favours a retainer once you account for onboarding overhead and revision cycles. The scaling design without hiring page breaks down the full cost comparison. Bottom line: if someone quotes you under $80/hr for senior-level product or brand design, ask for a portfolio. The number doesn't survive scrutiny at that price point.
How much do design agency owners make?
A founder running a small design agency typically takes home between $80,000 and $220,000 per year, but that number is almost meaningless without knowing whether they're paying themselves a salary, taking distributions, or both. The realistic range, broken down by agency size and structure, looks very different from what most industry surveys report.
Sole-operator design studios with 1-3 contractors usually clear $60,000-$110,000 in owner distributions on $300,000-$500,000 in annual revenue. The margin looks thin because contractor costs, software, sales time, and unbillable admin eat into it fast. Owner-led agencies with 5-10 employees and $1M-$3M in revenue tend to pay founders $120,000-$220,000 when the business is healthy, though plenty of founders at this stage under-pay themselves to fund growth. Above $5M, things get uneven: founders who've stepped out of delivery entirely can pull $250,000-$400,000, while those still doing client work often make less per hour than their senior staff.
The pricing trap that keeps owner income low
The mistake I see most often is agency owners pricing at freelance rates while carrying business overhead. A freelancer charging $120/hr keeps most of it. An agency owner charging the same rate is covering payroll, tools, sales costs, and unbillable revision cycles before they see a cent of margin. The minimum viable agency rate to hit $150,000 in owner income, assuming 50% utilisation on billable hours and a two-person team, is closer to $175-$200/hr. Not $120.
Agencies that work with a design partner model tend to improve owner income faster than those that hire. Fixed headcount costs compress margins in slow months. When 60% of your design capacity is variable, a quiet quarter doesn't wipe out the owner's distribution. Across the agencies we partner with, the ones running a hybrid model, one senior in-house and the rest external, consistently report better owner income than equivalently-sized fully-staffed shops.
The other variable nobody talks about honestly: owner income is largely a pricing and positioning problem, not a utilisation problem. An agency doing brand identity for Series-B SaaS companies at $25,000 per engagement will generate better owner income than one doing the same work for SMBs at $4,000. Same hours, completely different economics. The clients you choose to serve set your income ceiling more than your efficiency does. I've seen founders obsess over utilisation rates while leaving $80,000 on the table simply because they never moved upmarket.
For more on how the positioning side of this plays out structurally, the fractional design team model shows how agencies build external design capacity to protect margin without growing headcount.
If you're an agency owner trying to figure out whether bringing in a design partner would actually move your income number, the answer depends on your current utilisation rate, your average project size, and how much of your time is going into delivery versus sales. Book a 20-min intro and we can run through the numbers together.
What are the 4 P's of design?
The 4 P's of design are Problem, People, Process, and Product. Most versions you'll find online treat this as a branding exercise. Used properly, these four categories are a diagnostic tool for figuring out where a design project broke down, or why it's about to.
Problem is the brief, but sharper. Not "redesign the onboarding flow" but "users are dropping off at step 3 at a 68% rate and we don't know if it's a copy problem, a trust problem, or a UX problem." A vague problem statement produces vague design. The best briefs I get from agencies we work with as a design partner define the problem in terms of a user behaviour or a business metric, not an aesthetic preference.
People means both users and stakeholders. In a design partner context, we're often designing for two audiences at once: the end user who interacts with the product, and the agency client who needs to present the work internally and get it approved. Ignoring the internal stakeholder audience is one of the most common reasons good design gets killed in approval cycles. On a McKinsey workstream we delivered, the output was technically a client-facing presentation, but the real "user" was the McKinsey partner running the meeting. Designing for that room changed every layout and typographic decision we made.
Process and product: where most agencies get the balance wrong
Process is where most agencies have the biggest gap. A defined design process is not a timeline. It's a sequence of decision gates: research, concept, direction alignment, production, review, handoff. Each gate has a binary output: proceed or restart. Without defined gates, revision cycles are infinite and nobody owns the decisions. We run a four-gate process internally, and that structure is the main reason we can turn around senior-level work in 48 hours without quality slipping.
Product is the artefact: the finished design, the delivered file, the shipped component. Teams that over-invest in process and under-invest in production quality end up with beautiful workflows and weak work. The product is what the client presents. The product is what the user touches. Everything else is scaffolding, and scaffolding doesn't ship.
The honest tradeoff with frameworks like this: they're only as good as the discipline around applying them. An agency that treats the 4 P's as a checklist gets checkbox outputs. The ones that use it as a diagnostic, asking "which P broke down on this project?" in the retro, build compounding quality over time. I've seen both. The difference in output quality after six months is not subtle.
For agencies thinking about how this maps to a design partner engagement, a good partner brings their own process to your workflow rather than absorbing your existing chaos. The web design agency process page covers how that works in practice. If you want to see how we apply this on live briefs, book a 20-min intro and we'll walk through a recent example.
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Design partner for agencies
how it works and when it's worth it

Design partner for agencies
Written by
Passionate Designer & Founder
The real question isn't whether agencies need design support. It's whether your current setup can absorb a new client at 60 days' notice without wrecking the work on three existing ones. A design partner solves that specific problem without adding headcount, benefits, or notice periods to your cost base.

What a design partner actually does for an agency
A design partner is an external design operation that functions as a capacity layer inside your agency. Not a freelancer you email at midnight. Not a subcontractor you hand a brief to and hope for the best. It's closer to an embedded team: they know your clients' brands, they work inside your tools, and they're accountable to delivery timelines your account managers can actually rely on.
In practice, this covers three scenarios. Overflow: you win a pitch that exceeds your team's bandwidth by 30 to 40 percent. Specialisation: a client needs SaaS product UI or Webflow development and your team is strong on brand but thin on those skills. Speed: a retainer client suddenly needs five deliverables in two weeks and your team is already buried on two other accounts.
The mistake I see most often is agencies treating this as a last-resort fix rather than a planned capability. The ones that use design partnerships well have already decided which work types they'll keep in-house and which they'll route externally. That decision gets made before a client asks, not after.
How much does a design partner arrangement cost?
Pricing runs from around $3,500 to $18,000 per month depending on output scope, team seniority, and whether the engagement is project-based or a recurring subscription. At the lower end, you're typically getting one senior designer producing brand assets, decks, or UI screens on a rolling basis. At the higher end, you have a full-stack design team with creative direction running multiple workstreams in parallel.
Hourly rates for agency-grade design work generally sit between $120 and $220 for senior-level output. Most agencies move toward retainer or subscription structures because of predictability: fixed monthly fee, known capacity, no negotiating a new SOW every time a client escalates. If you want a direct comparison across volume tiers, see Daasign pricing.
The tradeoff with flat-rate models is that they reward consistent, predictable workloads. If your pipeline is lumpy, you'll pay for capacity you don't use in slow months. That's a real cost. The fix is either a shorter minimum commitment or a model with add-on blocks, not a permanent retainer sized for your peak volume.
How to evaluate whether a design partner is the right fit for your agency
Run through these four questions before you sign anything.
Do they have experience with your client types? A design partner who's worked on B2B SaaS interfaces isn't automatically ready to produce luxury brand collateral, and vice versa. Ask for work samples that match your actual client mix, not their greatest hits reel.
Can they work inside your delivery stack? Figma handoffs, Notion briefs, Slack-based feedback loops. If they have a proprietary process that requires you to change how your agency operates, that friction compounds over six months.
What's their creative direction model? Some design partners execute; others bring a point of view. If you're selling strategy to clients, you want the latter. If you're primarily delivering production volume, execution quality matters more than opinions.
What happens when something goes wrong? Late delivery, a client rejecting a direction, a brief that turns out to be under-specified. How a partner handles those moments tells you more than their portfolio.
We work with creative and digital agencies that route specific work types to us on a standing basis. The engagements that run smoothest are where the agency has been specific upfront: these are the three account types we'll send you, here are the brand guidelines, here is our SLA expectation. Vague partnerships produce vague output.
The 4 Ps of design (and why agencies need a partner who operates at all four)
The 4 Ps framework covers Purpose, People, Process, and Product. It's a useful lens for evaluating a design partner because most operate at only one or two levels.
Purpose: do they understand why a design decision is being made, or are they just executing pixels? A partner who can articulate the business rationale behind a visual direction will cut revision cycles on your accounts. People: do they communicate with your account managers in a way that reduces your coordination overhead, not adds to it? Process: is their delivery process legible to your team, or a black box? Product: is the final output something you'd put your agency's name on without hesitation?
Most design subcontractors are strong on Product and weak on Purpose. That's why revision counts stay high. A proper design partner operates at all four levels, which means your team spends less time re-briefing and more time closing the next client.
When a design partner is the wrong call
If your agency's differentiation is design, outsourcing it is a structural risk. The moment a client's favourite work came from a partner you can't guarantee access to, you've created a dependency you don't control.
The model also breaks down if your clients have strict confidentiality requirements that prevent sharing work externally, or if your projects need on-site collaboration more than two days a week. Remote-first design partners handle async briefing and async feedback well. They can't replace a designer sitting in a client's war room for a four-week sprint.
There's also a quality ceiling worth thinking about. The best design partners, including the ones doing product design retainer work at the SaaS level, produce genuinely senior output. But if your agency sells design thinking as a premium service, your clients will eventually notice if the work isn't coming from people who know their business deeply.
What separates a design partner from a freelancer or a studio
A freelancer is one person, usually project-based, with limited accountability to your delivery schedule. A studio takes a brief and returns work, but the relationship is transactional and turnaround is typically two to four weeks per project. A design partner sits between those models and a full in-house team.
The defining characteristic is continuity. A good design partner builds context on your clients over time. They know that Client A uses a specific illustration style, that Client B's stakeholders always push back on dark backgrounds in week two, that Client C's brand refresh is six months away and the current work should stay conservative. That context is worth real money. It's what reduces account management overhead and keeps client relationships stable.
On a McKinsey workstream we shipped a series of internal capability decks across eight months. The value wasn't the individual decks. It was that by month three we could produce a draft that needed one round of comments instead of four, because we understood how their teams thought about information hierarchy. That kind of accumulated context doesn't exist with freelancers you rotate.
How agencies structure the relationship practically
The most functional arrangements work on three parameters: a defined scope of work types (brand identity, UI screens, Webflow builds, presentation design), a communication protocol (weekly sync, async Slack, Figma comments only), and a capacity floor that makes planning possible on both sides.
Agencies that treat design partners as fully flexible, always-on resources burn through them fast. You get inconsistent quality because the partner is context-switching constantly, and you get resentment because the engagement isn't sustainable. Agencies that treat it as a structured capability module, with clear inputs and clear outputs, get consistent results over 12-month-plus engagements.
If your agency works primarily with SaaS clients, it's worth understanding how SaaS design agency models are structured differently from traditional creative studios. The skill sets overlap but the delivery cadence is distinct, and a partner who understands SaaS product cycles will save you significant briefing time.
For agencies scaling without adding permanent headcount, the scaling design without hiring model is worth understanding before you commit to a partnership structure. It frames the same problem from the agency's operational side rather than the vendor side.
What design agency owners actually earn (and why it's relevant)
Agency owners running design operations at the $1M to $3M revenue mark typically net between $150k and $300k annually, depending on utilisation rates and whether they're carrying full-time senior staff. The ones that consistently hit the top of that range have the lowest cost-per-deliverable, which usually means a hybrid model: a small core team and a reliable external design partner for overflow.
The agencies that struggle are carrying six senior designers on salary for peak workload, then watching margin compress during slow months. A design partnership shifts some of that fixed cost to variable, which matters more at the $500k to $2M revenue stage than anywhere else.
Choosing a design partner for your agency
Narrow the field using three criteria: portfolio fit with your client types, a delivery model that doesn't require you to rebuild your internal process, and a pricing structure that matches your revenue cycle. Test with a two to four week paid pilot on a real project, not a spec brief. The pilot tells you more than any introductory call.
If you're weighing whether a fractional design team model would work better than a single-studio partnership for your specific situation, that's worth a direct conversation before you commit either way.
To see if we're the right fit for your current client mix and workload, book a 20-min intro. Bring two or three recent briefs. That's enough to tell you whether the fit is real or theoretical.
Frequently asked questions
What does a design partner do?
A design partner handles the full creative execution an agency can't staff internally. Brand identity, product UI, Webflow builds, pitch decks. They operate as an embedded extension of your team rather than a vendor you brief and then wait on. That distinction matters more than most agency owners realise, usually right after they've burned a client relationship trying to manage a freelancer during crunch time.
The role splits into three areas: creative production, strategic creative direction, and capacity buffer. Production is the obvious one. A design partner takes live briefs and ships work, usually within 24-72 hours depending on scope. Creative direction means the partner can join client calls, review brand work before it goes out, and push back when something is off. The capacity buffer is what most agencies undervalue: knowing you have 40-80 hours of senior design available this month changes how aggressively you can pitch.
What a design partner is not: a freelance marketplace, a staff augmentation play, or a project agency you hand a brief to once a year. The whole point is continuity. We've run retainer engagements where the agency's lead account manager treats our Slack channel the same way they'd treat an in-house designer. Context accumulates, brand standards get internalised, and the back-and-forth that kills timelines mostly disappears by month two.
Where most agencies get this wrong
The mistake I see most often is agencies treating a design partner like overflow labour. They only engage when a project is already late, which means onboarding happens under pressure and the quality shows it. The agencies that get the most out of the relationship bring us in at scoping, not at rescue. When we worked on a McKinsey workstream, the brief came in three weeks before the first deliverable deadline, not three days. That lead time is what made the work actually good.
For SaaS-focused agencies or digital product shops, a design partner also carries tool-specific depth that most generalist freelancers don't. Figma component libraries, design system documentation, Webflow builds with CMS logic baked in. These aren't things you can hand to whoever is available this Tuesday. If your agency is scaling toward productised services or white-label design, the partner model is the only one that compounds. Every engagement adds shared context instead of starting from zero.
One honest tradeoff worth naming: a design partner works best when the agency has someone internally who can own the relationship, even part-time. A project manager, a senior account lead, anyone who can translate client feedback into a usable brief. Without that, the communication overhead falls on the partner and you lose the speed advantage you paid for.
If you want to understand how a structured retainer with a design partner actually runs, the product design retainer page covers the mechanics. Or book a 20-min intro to talk through what your agency's current capacity gap actually looks like.
How much do design agencies charge per hour?
Design agencies charge between $75 and $350 per hour, depending on geography, specialisation, and whether you're buying time from a junior production resource or a senior creative director with a named portfolio. That range is wide because "agency" covers a lot of ground, and comparing rates without context is how you end up overpaying for slow work or underpaying for something that quietly damages a client relationship.
Here's how the tiers actually break down. Offshore and nearshore studios, typically Eastern Europe or Latin America, run $75-$120/hr for solid execution work. Mid-market agencies in the US, UK, or Germany sit at $130-$195/hr. Specialist firms with a track record in product design, SaaS UI, or enterprise brand work start at $220/hr. A boutique creative director billing solo can reach $300-$350/hr in competitive markets like New York or London.
The mistake most agencies make is treating hourly rates as comparable units. A $95/hr designer who takes 14 hours to produce a landing page costs more in real terms than a $175/hr senior who ships it in 5 hours with fewer revision rounds. Across our retainer work, a senior designer at a higher rate typically saves 30-40% on total project hours compared to cheaper resources that need more direction. The math isn't complicated once you run it.
When hourly billing makes sense and when it doesn't
For agencies buying design capacity wholesale, the hourly model is often the wrong frame. Most of the agencies we work with as a design partner don't pay by the hour. They buy a monthly block of deliverables or a retainer scope. That removes the awkward conversation every time a brief runs long, and it lets the agency build a predictable margin into the client invoice. See how we structure that at Daasign pricing.
Hourly billing still makes sense for one-off audits, short diagnostic sprints, or situations where scope is genuinely unknowable at the start. A UX audit of a legacy SaaS product is hard to scope as a flat fee because you don't know what you're finding until you're inside it. In that case, capped hourly with a defined output works for both sides.
For Montblanc's e-commerce rebrand, the engagement ran on a project-fee basis rather than hourly, because hourly billing would have created the wrong incentive: slow, documented hours instead of fast, decisive creative calls. The tradeoff is that project fees require a tight brief up front. If the brief shifts materially mid-engagement, someone pays for the scope creep, and it's usually the agency absorbing it. That's a real cost that rarely shows up in the rate comparison spreadsheet.
If you're benchmarking a design partner relationship against hourly project billing, the comparison almost always favours a retainer once you account for onboarding overhead and revision cycles. The scaling design without hiring page breaks down the full cost comparison. Bottom line: if someone quotes you under $80/hr for senior-level product or brand design, ask for a portfolio. The number doesn't survive scrutiny at that price point.
How much do design agency owners make?
A founder running a small design agency typically takes home between $80,000 and $220,000 per year, but that number is almost meaningless without knowing whether they're paying themselves a salary, taking distributions, or both. The realistic range, broken down by agency size and structure, looks very different from what most industry surveys report.
Sole-operator design studios with 1-3 contractors usually clear $60,000-$110,000 in owner distributions on $300,000-$500,000 in annual revenue. The margin looks thin because contractor costs, software, sales time, and unbillable admin eat into it fast. Owner-led agencies with 5-10 employees and $1M-$3M in revenue tend to pay founders $120,000-$220,000 when the business is healthy, though plenty of founders at this stage under-pay themselves to fund growth. Above $5M, things get uneven: founders who've stepped out of delivery entirely can pull $250,000-$400,000, while those still doing client work often make less per hour than their senior staff.
The pricing trap that keeps owner income low
The mistake I see most often is agency owners pricing at freelance rates while carrying business overhead. A freelancer charging $120/hr keeps most of it. An agency owner charging the same rate is covering payroll, tools, sales costs, and unbillable revision cycles before they see a cent of margin. The minimum viable agency rate to hit $150,000 in owner income, assuming 50% utilisation on billable hours and a two-person team, is closer to $175-$200/hr. Not $120.
Agencies that work with a design partner model tend to improve owner income faster than those that hire. Fixed headcount costs compress margins in slow months. When 60% of your design capacity is variable, a quiet quarter doesn't wipe out the owner's distribution. Across the agencies we partner with, the ones running a hybrid model, one senior in-house and the rest external, consistently report better owner income than equivalently-sized fully-staffed shops.
The other variable nobody talks about honestly: owner income is largely a pricing and positioning problem, not a utilisation problem. An agency doing brand identity for Series-B SaaS companies at $25,000 per engagement will generate better owner income than one doing the same work for SMBs at $4,000. Same hours, completely different economics. The clients you choose to serve set your income ceiling more than your efficiency does. I've seen founders obsess over utilisation rates while leaving $80,000 on the table simply because they never moved upmarket.
For more on how the positioning side of this plays out structurally, the fractional design team model shows how agencies build external design capacity to protect margin without growing headcount.
If you're an agency owner trying to figure out whether bringing in a design partner would actually move your income number, the answer depends on your current utilisation rate, your average project size, and how much of your time is going into delivery versus sales. Book a 20-min intro and we can run through the numbers together.
What are the 4 P's of design?
The 4 P's of design are Problem, People, Process, and Product. Most versions you'll find online treat this as a branding exercise. Used properly, these four categories are a diagnostic tool for figuring out where a design project broke down, or why it's about to.
Problem is the brief, but sharper. Not "redesign the onboarding flow" but "users are dropping off at step 3 at a 68% rate and we don't know if it's a copy problem, a trust problem, or a UX problem." A vague problem statement produces vague design. The best briefs I get from agencies we work with as a design partner define the problem in terms of a user behaviour or a business metric, not an aesthetic preference.
People means both users and stakeholders. In a design partner context, we're often designing for two audiences at once: the end user who interacts with the product, and the agency client who needs to present the work internally and get it approved. Ignoring the internal stakeholder audience is one of the most common reasons good design gets killed in approval cycles. On a McKinsey workstream we delivered, the output was technically a client-facing presentation, but the real "user" was the McKinsey partner running the meeting. Designing for that room changed every layout and typographic decision we made.
Process and product: where most agencies get the balance wrong
Process is where most agencies have the biggest gap. A defined design process is not a timeline. It's a sequence of decision gates: research, concept, direction alignment, production, review, handoff. Each gate has a binary output: proceed or restart. Without defined gates, revision cycles are infinite and nobody owns the decisions. We run a four-gate process internally, and that structure is the main reason we can turn around senior-level work in 48 hours without quality slipping.
Product is the artefact: the finished design, the delivered file, the shipped component. Teams that over-invest in process and under-invest in production quality end up with beautiful workflows and weak work. The product is what the client presents. The product is what the user touches. Everything else is scaffolding, and scaffolding doesn't ship.
The honest tradeoff with frameworks like this: they're only as good as the discipline around applying them. An agency that treats the 4 P's as a checklist gets checkbox outputs. The ones that use it as a diagnostic, asking "which P broke down on this project?" in the retro, build compounding quality over time. I've seen both. The difference in output quality after six months is not subtle.
For agencies thinking about how this maps to a design partner engagement, a good partner brings their own process to your workflow rather than absorbing your existing chaos. The web design agency process page covers how that works in practice. If you want to see how we apply this on live briefs, book a 20-min intro and we'll walk through a recent example.
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Let’s unlock what’s
possible together.
Start your project today or book a 15-min one-on-one if you have any questions.

Let’s unlock what’s
possible together.
Start your project today or book a 15-min one-on-one if you have any questions.

Let’s unlock what’s
possible together.
Start your project today or book a 15-min one-on-one if you have any questions.


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